#include "stdafx.h"
#include "DYUI.h"
int DYUI::nId = 0x100;
int DYUI::nBegin = 0x100;
int DYUI::nEnd = 0x200;

DYUI::DYUI()
{
}


DYUI::~DYUI()
{
}

void DYUI::Load(CWnd * wnd)
{

}

void DYUI::Release(CWnd * wnd)
{
}

void DYUI::OnClick(CWnd * wnd, UINT uID)
{
	
}

void DYUI::OnSize(CRect rect)
{
}

void DYUI::OnUpDate(CWnd * wnd, int flags)
{
}

void DYUI::SetWndPosition(CWnd * wnd, int x, int y, int width, int height)
{
	CRect rect;
	rect.left = x;
	rect.top = y;
	rect.right = x + width;
	rect.bottom = y + height;
	wnd->MoveWindow(rect);
}
